Redux architecture and Android
Learn the Redux architecture and implement the clean architecture it in your Android codebase. This series of posts explores the depth of Redux and guides you through implementing the architecture in Kotlin for your android app.
Playing around with Android UI
This is a collection of various articles that showcase my experiments with Android UI. It emphasizes on the importance of UI and UX in making an app successful. Some of the articles take inspiration from other apps and try to replicate the UI and UX.
Ports and Adapters architecture also known as Hexagon architecture was first introduced and conceptualized in 2005 by Dr. Alistair Cockburn. It can also be referred as an object structural pattern.»
MVVM stands for Model-View-ViewModel. Google has started recommending usage of this architecture to develop android apps and have provided a lot of new tools and frameworks to support implementation of this architecture.
LiveData being the basics to implement it. Google is also working towards providing support to integrate these components seamlessly with android activity and fragment lifecycles. Although the current state of these tools is not ideal, it’s pretty stable and works well.
Continuing from the previous article - Battleship game in Kotlin, we will use Redux architecture to write the gameplay. Redux is a predictable state container with unidirectional data flow. As we write our reducers and middleware, you’ll realize what predictable state container brings to the table. It makes everything straight forward and easy to debug.»
Battleship is a game of two players which is played on grids on which each players fleet of ships are marked. Players take turns to take shots at the other player’s ships. The objective of the game is destroy the opponent’s fleet. Read more on Wikipedia. Building this game is also a very famous design interview question.»
Middleware is a crucial part of Redux architecture. It helps you have side effects in your Redux architecture - making asynchronous API calls, querying your database, handling navigation, logging, etc. No Redux implementation is complete without side effects or middleware. It’s what drives your app.»
In the previous articles, I talked about Redux architecture and the Role of middleware in Redux. There’s no better way to learn something than implementing it yourself. We are going to write a very lightweight implementation of Redux architecture in Kotlin which can be used for our android app.»
In the previous article, I wrote about Redux architecture and how it can be used in an android app - Redux architecture for android apps. At the end of the article, I briefly talked about
Middleware. I found Middleware to be the most confusing part about the Redux architecture and none of the posts about Redux architecture talk about much about it so it’s quite difficult to wrap your mind around it.
EventBus is a design pattern which allows publish-subscribe style communication without requiring components to registering with each other. Most of the android developers have used a library for
EventBus. EventBus by Greenrobot is a pretty famous library and widely used. It was quite impressive how you could send any object and the subuscriber would receive it without any hassles.
This is the second article in the Android Lint series. In the previous article, we talked about basics of Android Lint tool, how to write a custom lint rule, register the issue and set it up. In this article, we shall explore more about Lint and write a lint rule which is a bit advanced.»
Android has been using permissions since its beginning but never really enforced the correct usage until Marshmallow and developers took advantage of it and went rampant. Since Marshmallow (API 23, Android 6.0), android ecosystem introduced permission requests and now we have to ask user to explicitly provide permissions which is really good in the sense of privacy for the users, but adds a lot of work for developers and provides kind of bad user experience.»
Android build system provides a lot of tools to optimize the code, find potential issues, improve performance, etc. One of the tool it supports is Lint. Lint is a tool which analyzes the source code and flags potential bugs and errors during the build, and Android Studio even uses Lint to show those bugs and errors in the editor.»